Pro TexturePlayer

Ver. 1.1.5

Pro TexturePlayer provides a set of powerful image playback, display, and loading APIs for your professional apps/games. Easily load and display image sequence in your Unity application.

 

The easiest solution for displaying image banners, posters that load with URL and local file path, or load images from the local folder and play like a slideshow or just simply display them.

 

This package integrated with several important features that tackle many issues for loading, displaying and managing images for your Unity app. Highly optimized for best performance, ease of use, and help prevent app crash when a large number of images are loaded.

 

Example scenes included.

Highlights

  • Image Cache Management

    Cache the downloaded images on local storage (Application Paths), so your app doesn't need to re-download the images every time between runs.

  • Memory Usage Optimization

    Significantly less memory usage when multiple images loaded in one player. Ensure better stability and performance.

  • Texture Resize

    Resize the loaded textures without changing the origin files, by inputting the target width and height in the Play method.

  • Texture Player Controls

    Play, Pause, Resume, Stop, PlayForward, PlayBackward, Display particular image by texture index, examples of Callbacks for handling events such as image click event.

Features

  • Play images with list/array of URL or local path.

  • Play textures list/array.

  • Play images from the local folder with the folder path (the application paths, not the native gallery),

  • Play images like a slideshow, or just simply display them.

  • Playback Controls: Play, Pause, Resume, Stop, Rewind.

  • Customizable playback framerate.

  • Trigger callbacks/events with the image ID of the particular image (e.g. click on the image to trigger an event by its ID).

  • Build-in image resize feature, easily constraint the size of all the images by specifying the target width and height.

  • Optimize Memory Usage option, significantly save memory usage for loaded textures in the scene.

  • Supports display on UGUI Image & RawImage, Renderers(Cube, Plane, Sphere etc.);

  • Displays on materials/objects that supports Texture2D or Sprite. Easy to extend with the PlayerComponent.

 

Image Loader​ & EasyIO Plugin included (Check it out)

 

Support Platform
- Unity5 and newer, Unity Pro/Plus & Personal

- Supports Unity Editor, Mobile & Desktop platforms.

* Note that TexturePlayer is not a replacement of video players to play very long sequence of images (in that case, you should use a video player). Instead, Pro TexturePlayer lets you control the display and playback of every loaded image with highly customizable settings specified above, anywhere in your scene.

 

Documentation (v1.1.5)

Download/Purchase on the Asset Store: 

Screenshots (Example scene included):